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ToolsEdit

Various soft fuzzy throw toys.

RulesEdit

  1. Group members develop an order to pass a ball around the group, by throwing the object to each other.
  2. The ball may not go to the person directly to the right or left.
  3. The sequence starts and ends with the facilitator.
  4. Participants must say the name of the person they are throwing to, as well as a thank you to the person who has thrown the ball to them.

When the order is familiar, the facilitator adds more balls to the group that should follow the same sequence as the original one. Young children can play this game by sitting down and rolling the balls.

By the time there are three (or more?) objects going, it gets pretty chaotic and fun. By now all names have been said so many times everyone should have a pretty good idea of who's who and they are pretty warmed up and ready to go. If (or rather, when) someone drops a ball, simply give them a chance to chase it down and just pick up where you left off -- no need to start again (unless you want to raise the difficulty level).

VariationsEdit

Warp SpeedEdit

ToolsEdit

One soft fuzzy object, Timer.

RulesEdit

  1. Using the original sequence established in group juggle, challenge the group to do the sequence as fast as they can.
  2. The object must pass through all of the participant’s hands in the original sequence.
  3. This activity is a great beginning problem solving event. We use it to introduce the idea that there are many ways to do things and that we often limit ourselves by doing the same old things, the same old way.

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